![]() ![]() In each session directory are a persistent.sfs and if quicksaves were used quicksave.sfs. ![]() Changing the name won't influence how the entry is named in game. In the directory is a directory for each season named after it. In the saves directory all saved sessions are stored. However, different parts can coexist in the same directory. Many modders give each part its own directory for all the files it needs. The modules, textures and part configuration files are situated in this subdirectory.
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